MODULE := engines/dgds MODULE_OBJS := \ ads.o \ clock.o \ console.o \ decompress.o \ dgds.o \ dgds_rect.o \ dialog.o \ dragon_native.o \ drawing.o \ font.o \ game_palettes.o \ globals.o \ head.o \ hoc_intro.o \ image.o \ inventory.o \ menu.o \ metaengine.o \ parser.o \ request.o \ resource.o \ scene.o \ scene_condition.o \ scene_op.o \ scripts.o \ sound.o \ sound_raw.o \ ttm.o \ minigames/china_tank.o \ minigames/china_train.o \ minigames/dragon_arcade.o \ minigames/dragon_arcade_ttm.o \ minigames/shell_game.o \ sound/midiparser_sci.o \ sound/music.o \ sound/drivers/adlib.o \ sound/drivers/amigamac1.o \ sound/drivers/cms.o \ sound/drivers/midi.o \ sound/drivers/midipatch.o \ sound/resource/sci_resource.o \ sound/resource/resource_audio.o \ # This module can be built as a plugin ifeq ($(ENABLE_DGDS), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk # Detection objects DETECT_OBJS += $(MODULE)/detection.o