/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "common/translation.h"
#include "common/savefile.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "dgds/dgds.h"
class DgdsMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "dgds";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
};
bool DgdsMetaEngine::hasFeature(MetaEngineFeature f) const {
return checkExtendedSaves(f) ||
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSimpleSavesNames);
}
Common::Error DgdsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc)
*engine = new Dgds::DgdsEngine(syst, desc);
return (desc != nullptr) ? Common::kNoError : Common::kUnknownError;
}
struct KeybindingRecord {
Dgds::DgdsKeyEvent _action;
const char *_id;
const Common::U32String _desc;
const char *_key;
const char *_altKey;
};
Common::KeymapArray DgdsMetaEngine::initKeymaps(const char *target) const {
const KeybindingRecord DGDS_KEYS[] = {
{ Dgds::kDgdsKeyLoad, "LOAD", _("Load game"), "F7", "C+l" },
{ Dgds::kDgdsKeySave, "SAVE", _("Save game"), "F5", "C+s" },
{ Dgds::kDgdsKeyToggleMenu, "TOGGLE_MENU", _("Toggle Menu"), "ESCAPE", nullptr },
{ Dgds::kDgdsKeyToggleClock, "TOGGLE_CLOCK", _("Toggle Clock"), "c", nullptr },
{ Dgds::kDgdsKeyNextChoice, "NEXT_CHOICE", _("Next dialog / menu item"), "DOWN", "s" },
{ Dgds::kDgdsKeyPrevChoice, "PREV_CHOICE", _("Previous dialog / menu item"), "UP", "a" },
{ Dgds::kDgdsKeyNextItem, "NEXT_ITEM", _("Next object"), "TAB", "w" },
{ Dgds::kDgdsKeyPrevItem, "PREV_ITEM", _("Previous object"), "S+TAB", "q" },
{ Dgds::kDgdsKeyPickUp, "PICK_UP", _("Pick up / Operate"), "SPACE", "KP5" },
{ Dgds::kDgdsKeyLook, "LOOK", _("Look"), "RETURN", "," },
{ Dgds::kDgdsKeyActivate, "ACTIVATE", _("Activate Inventory Object"), "BACKSPACE", nullptr },
};
Common::Keymap *map = new Common::Keymap(Common::Keymap::kKeymapTypeGame, target, _("Game Keys"));
for (const auto &k : DGDS_KEYS) {
Common::Action *act = new Common::Action(k._id, k._desc);
act->setCustomEngineActionEvent(k._action);
act->addDefaultInputMapping(k._key);
if (k._altKey)
act->addDefaultInputMapping(k._altKey);
map->addAction(act);
}
return Common::Keymap::arrayOf(map);
}
//
// Used for detecting original game saves
//
// Ideally save file magic should be compared to the one in the GDS file,
// but when loading from the launcher the game engine isn't created,
// so use a static list.
//
static const uint32 GAME_MAGICS[] {
0x53E83426, // Rise of the Dragon
0xFF553726, // Heart of China
0x7ADA2628, // Adventures of Willy Beamish
};
SaveStateDescriptor DgdsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
SaveStateDescriptor desc = AdvancedMetaEngine::querySaveMetaInfos(target, slot);
if (!desc.isValid() && slot > 0) {
const Common::String filename = getSavegameFile(slot, target);
Common::ScopedPtr f(g_system->getSavefileManager()->openForLoading(filename));
if (f) {
uint16 origSlotNum = f->readUint16LE();
const Common::String origName = f->readString();
uint32 magic = f->readUint32BE();
for (uint32 game_magic : GAME_MAGICS) {
if (magic == game_magic && origSlotNum < 4096 && !origName.empty()) {
desc.setDescription(origName);
desc.setSaveSlot(slot);
break;
}
}
}
}
return desc;
}
#if PLUGIN_ENABLED_DYNAMIC(DGDS)
REGISTER_PLUGIN_DYNAMIC(DGDS, PLUGIN_TYPE_ENGINE, DgdsMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DGDS, PLUGIN_TYPE_ENGINE, DgdsMetaEngine);
#endif