/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "common/debug.h" #include "graphics/paletteman.h" #include "dgds/game_palettes.h" #include "dgds/includes.h" #include "dgds/resource.h" namespace Dgds { static const byte EGA_COLORS[16][3] = { { 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0xAA }, { 0x00, 0xAA, 0x00 }, { 0x00, 0xAA, 0xAA }, { 0xAA, 0x00, 0x00 }, { 0xAA, 0x00, 0xAA }, { 0xAA, 0x55, 0x00 }, { 0xAA, 0xAA, 0xAA }, { 0x55, 0x55, 0x55 }, { 0x55, 0x55, 0xFF }, { 0x55, 0xFF, 0x55 }, { 0x55, 0xFF, 0xFF }, { 0xFF, 0x55, 0x55 }, { 0xFF, 0x55, 0xFF }, { 0xFF, 0xFF, 0x55 }, { 0xFF, 0xFF, 0xFF }, }; DgdsPal::DgdsPal() : Palette(256) { } GamePalettes::GamePalettes(ResourceManager *resourceMan, Decompressor *decompressor) : _curPalNum(0), _resourceMan(resourceMan), _decompressor(decompressor) { } void GamePalettes::reset() { _palettes.resize(1); selectPalNum(0); } int GamePalettes::loadPalette(const Common::String &filename) { Common::SeekableReadStream *fileStream = _resourceMan->getResource(filename); if (!fileStream) { // Happens in the Amiga version of Dragon and CDS scripts warning("Couldn't load palette resource %s", filename.c_str()); return _curPalNum; } _palettes.resize(_palettes.size() + 1); DgdsPal &pal = _palettes.back(); DgdsChunkReader chunk(fileStream); while (chunk.readNextHeader(EX_PAL, filename)) { chunk.readContent(_decompressor); Common::SeekableReadStream *chunkStream = chunk.getContent(); if (chunk.isSection(ID_PAL)) { assert(chunk.isContainer()); } else if (chunk.isSection(ID_VGA)) { if (chunk.getSize() != 768) error("VGA palette in %s should be 768 bytes long, got %d", filename.c_str(), chunk.getSize()); for (uint k = 0; k < 256; k++) { byte r = chunkStream->readByte() << 2; byte g = chunkStream->readByte() << 2; byte b = chunkStream->readByte() << 2; pal.set(k, r, g, b); } break; } else if (chunk.isSection(ID_EGA)) { if (chunk.getSize() > 20) { // Dragon style EGA palette for (uint k = 0; k < chunk.getSize() / 2; k++) { byte egaCol = (chunkStream->readUint16LE() & 0xF); byte r = EGA_COLORS[egaCol][0]; byte g = EGA_COLORS[egaCol][1]; byte b = EGA_COLORS[egaCol][2]; pal.set(k, r, g, b); } } else { // HoC style EGA palette for (uint k = 0; k < MIN(chunk.getSize(), (uint32)16); k++) { byte egaCol = (chunkStream->readByte()); // For some reason bit 5 means bit 4 as // offset into the palette if (egaCol & 0x10) egaCol -= 8; byte r = EGA_COLORS[egaCol % 16][0]; byte g = EGA_COLORS[egaCol % 16][1]; byte b = EGA_COLORS[egaCol % 16][2]; pal.set(k, r, g, b); } } break; } else if (chunk.isSection(ID_CGA)) { debug(1, "Skipping CGA palette data"); } else { error("Unknown Palette chunk in %s: %s size %d", filename.c_str(), chunk.getIdStr(), chunk.getSize()); } } pal.setName(filename); delete fileStream; selectPalNum(_palettes.size() - 1); return _palettes.size() - 1; } void GamePalettes::selectPalNum(int num) { _curPalNum = num; setPalette(); } void GamePalettes::setPalette() { if (_curPalNum >= _palettes.size()) error("request to set pal %d but only have %d pals", _curPalNum, _palettes.size()); _curPal = _palettes[_curPalNum]; g_system->getPaletteManager()->setPalette(_curPal.data(), 0, 256); } void GamePalettes::clearPalette() { _curPal = DgdsPal(); g_system->getPaletteManager()->setPalette(_curPal.data(), 0, 256); } void GamePalettes::setFade(int col, int ncols, int targetcol, int fade) { if (_curPalNum >= _palettes.size()) error("GamePalettes::setFade: invalid curPalNum %d, only have %d pals", _curPalNum, _palettes.size()); if (col + ncols > 256) error("GamePalettes::setFade: request to fade past the end of the palette"); const DgdsPal &pal = _palettes[_curPalNum]; byte r2, b2, g2; pal.get(targetcol, r2, g2, b2); for (int c = col; c < col + ncols; c++) { byte r, g, b; pal.get(c, r, g, b); _curPal.set(c, (r2 * fade + r * (255 - fade)) / 255, (g2 * fade + g * (255 - fade)) / 255, (b2 * fade + b * (255 - fade)) / 255); } g_system->getPaletteManager()->setPalette(_curPal.data(), 0, 256); } Common::Error GamePalettes::syncState(Common::Serializer &s) { s.syncAsUint16LE(_curPalNum); uint npals = _palettes.size(); s.syncAsUint16LE(npals); if (s.isLoading()) { if (npals > 100) error("Too many palettes to load, save is probably corrupt"); for (uint i = 0; i < npals; i++) { Common::String name; s.syncString(name); loadPalette(name); } if (_curPalNum >= _palettes.size()) error("Current palette number %d greater than available palettes %d", _curPalNum, _palettes.size()); setPalette(); } else { for (uint i = 0; i < npals; i++) { Common::String name = _palettes[i].getName(); s.syncString(name); } } return Common::kNoError; } } // end namespace Dgds