/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DGDS_FONT_H #define DGDS_FONT_H #include "common/scummsys.h" #include "common/hashmap.h" #include "common/func.h" #include "graphics/font.h" #include "dgds/dgds.h" namespace Graphics { class Font; struct Surface; } namespace Common { class SeekableReadStream; } namespace Dgds { class ResourceManager; class Decompressor; class DgdsFont : public Graphics::Font { public: DgdsFont(byte w, byte h, byte start, byte count, const byte *glyphs); virtual ~DgdsFont(); virtual int getFontHeight() const override { return _h; } virtual int getMaxCharWidth() const override { return _w; } virtual int getCharWidth(uint32 chr) const override = 0; static DgdsFont *load(const Common::String &filename, ResourceManager *resourceManager, Decompressor *decompressor); protected: byte _w; byte _h; byte _start; byte _count; const byte *_glyphs; void drawDgdsChar(Graphics::Surface* dst, int pos, int x, int y, int w, uint32 color) const; bool hasChar(byte chr) const; virtual int charOffset(byte chr) const = 0; }; /* Proportional font (each char has its own width and so data is a different size) */ class PFont : public DgdsFont { public: PFont(byte w, byte h, byte start, byte count, byte *data); ~PFont(); int getCharWidth(uint32 chr) const override; void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override; static PFont *load(Common::SeekableReadStream &input, Decompressor *decompressor); protected: const uint16 *_offsets; const byte *_widths; byte *_rawData; int charOffset(byte chr) const override; }; /* Fixed-width font */ class FFont : public DgdsFont { public: FFont(byte w, byte h, byte start, byte count, byte *data); ~FFont(); int getCharWidth(uint32 chr) const override { return _w; } void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override; static FFont *load(Common::SeekableReadStream &input); protected: byte *_rawData; int charOffset(byte chr) const override; }; class FontManager { public: enum FontType { kDefaultFont = 0, k8x8Font, k6x6Font, k4x5Font, kGameFont, // DRAGON for Rise of the Dragon, WILLY for Willy Beamish, HOC for Heart of China. kGameDlgFont, // P6x6 for Rise of the Dragon, COMIX_16 for Willy Beamish, CHINESE for Heart of China k7x8Font, // Rise of the Dragon only kVCRFont, // Willy Beamish only kChinaFont, // Heart of China only }; FontManager() {} ~FontManager(); const DgdsFont *getFont(FontType) const; FontType fontTypeByName(const Common::String &filename) const; void loadFonts(DgdsGameId gameId, ResourceManager *resourceManager, Decompressor *decompressor); private: void tryLoadFont(const char *filename, ResourceManager *resourceManager, Decompressor *decompressor); struct FontTypeHash { Common::Hash hash; uint operator()(FontType val) const { return (uint)val; } }; Common::HashMap _fonts; }; } // End of namespace Dgds #endif // DGDS_FONT_H