/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "dgds/dragon_native.h" #include "dgds/includes.h" #include "dgds/globals.h" #include "dgds/scene.h" namespace Dgds { /*static*/ void DragonNative::drawCountdown(FontManager::FontType fontType, int16 x, int16 y) { DgdsEngine *engine = DgdsEngine::getInstance(); int16 countdownEnd = engine->getGameGlobals()->getGlobal(0x22); int16 currentMins = engine->getClock().getMins(); const DgdsFont *fnt = engine->getFontMan()->getFont(fontType); int16 minsLeft = countdownEnd - currentMins; if (minsLeft < 0) minsLeft += 60; Common::String str = Common::String::format("%2d", minsLeft); fnt->drawString(&engine->_compositionBuffer, str, x, y, SCREEN_WIDTH - x, 10); } // The first row of this array corresponds to the // positions of buttons in game passcode // RYP YWP YRPWRY PBW static const uint16 DRAGON_PASSCODE[] = { 1, 4, 3, 4, 0, 3, 4, 1, 3, 0, 1, 4, 3, 2, 0, 4, 4, 2, 3, 4, 0, 0, 4, 3, 2, 1, 1, 2, 4, 0, 4, 1, 3, 2, 0, 2, 1, 4, 3, 4, 1, 3, 2, 0, 1 }; static uint16 passcodeBlockNum = 0; static uint16 passcodeVal1 = 0; static uint16 passcodeVal2 = 0; static uint16 passcodeVal3 = 0; static uint16 passcodeVal4 = 0; /*static*/ void DragonNative::updatePasscodeGlobal() { GDSScene *gdsScene = DgdsEngine::getInstance()->getGDSScene(); int16 globalval = gdsScene->getGlobal(0x20); if (globalval > 34) return; if (globalval >= 30) { // One of the keypad buttons if (DRAGON_PASSCODE[passcodeVal4 + passcodeBlockNum * 15] == globalval - 30) { debug(1, "sceneOpUpdatePasscodeGlobal CORRECT: variables %d %d %d %d block %d, curval %d", passcodeVal1, passcodeVal2, passcodeVal3, passcodeVal4, passcodeBlockNum, globalval); // Correct entry! Increment the expected button passcodeVal4++; if (passcodeVal4 < passcodeVal3) { globalval = 0; } else if (passcodeVal3 < 15) { globalval = 5; } else { // Finished! globalval = 6; } } else { // Mistake debug(1, "sceneOpUpdatePasscodeGlobal WRONG: variables %d %d %d %d block %d, curval %d", passcodeVal1, passcodeVal2, passcodeVal3, passcodeVal4, passcodeBlockNum, globalval); passcodeVal1 = 0; passcodeVal2 = 5; globalval = 7; } } else { if (globalval > 4 || globalval == 0) return; debug(1, "sceneOpUpdatePasscodeGlobal OTHER: variables %d %d %d %d block %d, curval %d", passcodeVal1, passcodeVal2, passcodeVal3, passcodeVal4, passcodeBlockNum, globalval); if (globalval < 4) { passcodeBlockNum = globalval - 1; // expect block globalval-1 passcodeVal1 = 5; passcodeVal2 = 0; passcodeVal3 = 15; // 15 buttons expected passcodeVal4 = 0; return; } else if (passcodeVal2 > passcodeVal1) { passcodeVal1++; globalval = DRAGON_PASSCODE[passcodeVal1 + passcodeBlockNum * 15] + 20; } else if (passcodeVal2 > 14) { passcodeVal1 = 0; passcodeVal3 = passcodeVal2; passcodeVal4 = 0; globalval = 8; } else { passcodeVal1 = 0; passcodeVal2 += 5; passcodeVal3 = passcodeVal1; passcodeVal4 = 0; globalval = 8; } } gdsScene->setGlobal(0x20, globalval); } } // end namespace Dgds