/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_ZHMENUFONT_H #define DARKSEED_ZHMENUFONT_H #include "common/array.h" #include "graphics/font.h" #include "graphics/surface.h" namespace Darkseed { struct ZhLargeFontGlyph { uint16 charIdx; uint8 pixels[72]; // 24x24 pixels @ 1bpp }; enum class ZhLargeFontType { InGame, Titles }; class ZhMenuFont : public Graphics::Font { private: ZhLargeFontType _type = ZhLargeFontType::InGame; Common::Array _glyphs; public: ZhMenuFont(const Common::Path &filename, ZhLargeFontType type); int getFontHeight() const override; int getMaxCharWidth() const override; int getCharWidth(uint32 chr) const override; void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override; private: void load(const Common::Path &filename); const ZhLargeFontGlyph *getGlyph(uint32 chr) const; void drawBiosFontGlyph(uint8 chr, int x, int y, uint8 color) const; void drawGlyph(const ZhLargeFontGlyph *glyph, int x, int y, uint8 color) const; }; } // namespace Darkseed #endif // DARKSEED_ZHMENUFONT_H