/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_PAL_H #define DARKSEED_PAL_H #include "common/path.h" #include "common/stream.h" namespace Darkseed { #define DARKSEED_NUM_PAL_ENTRIES 16 #define DARKSEED_PAL_SIZE (DARKSEED_NUM_PAL_ENTRIES * 3) class Pal { public: byte _palData[DARKSEED_PAL_SIZE]; Pal() {}; Pal(const Pal &pal); Pal & operator=(const Pal &pal); void loadFromScreen(); void load(const Pal &pal); bool load(const Common::Path &filename, bool shouldInstallPalette = true); bool loadFromStream(Common::SeekableReadStream &readStream, bool shouldInstallPalette = true); void clear(); void swapEntries(int idx1, int idx2); void updatePalette(int delta, const Pal &targetPal, bool shouldInstallPalette = true); void installPalette() const; }; } // namespace Darkseed #endif // DARKSEED_PAL_H