MODULE := engines/darkseed MODULE_OBJS = \ adlib_dsf.o \ adlib_worx.o \ animation.o \ anm.o \ big5font.o \ console.o \ cursor.o \ cutscene.o \ darkseed.o \ debugconsole.o \ dialogs.o \ gamefont.o \ img.o \ inventory.o \ kidpic.o \ kofont.o \ langtext.o \ menu.o \ metaengine.o \ midiparser_sbr.o \ morph.o \ music.o \ nsp.o \ objects.o \ pal.o \ pic.o \ player.o \ room.o \ sound.o \ sprites.o \ titlefont.o \ tostext.o \ usecode.o \ zhmenufont.o # This module can be built as a plugin ifeq ($(ENABLE_DARKSEED), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk # Detection objects DETECT_OBJS += $(MODULE)/detection.o