/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_MIDIPARSER_SBR_H #define DARKSEED_MIDIPARSER_SBR_H #include "audio/midiparser_smf.h" namespace Darkseed { /** * MIDI parser for the SBR format used by Dark Seed floppy version. */ class MidiParser_SBR : public MidiParser_SMF { public: MidiParser_SBR(int8 source = -1, bool sfx = false); bool loadMusic(const byte *data, uint32 size) override; bool isSampleSfx(uint8 sfxId); protected: void parseNextEvent(EventInfo &info) override; bool processEvent(const EventInfo &info, bool fireEvents = true) override; void onTrackStart(uint8 track) override; bool _sfx = false; uint8 _trackInstruments[10]; uint16 _trackDeltas[10]; uint8 _trackNoteActive[10]; uint16 _trackLoopCounter[10]; }; } // End of namespace Darkseed #endif