/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/standard-actions.h" #include "darkseed/metaengine.h" #include "darkseed/detection.h" #include "darkseed/darkseed.h" #include "darkseed/dialogs.h" const char *DarkseedMetaEngine::getName() const { return "darkseed"; } Common::KeymapArray DarkseedMetaEngine::initKeymaps(const char *target) const { using namespace Common; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "darkseed", "Darkseed"); Action *act; act = new Action(kStandardActionLeftClick, _("Action")); act->setCustomEngineActionEvent(Darkseed::kDarkseedActionSelect); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Action("CHANGECOMMAND", _("Change command")); act->setCustomEngineActionEvent(Darkseed::kDarkseedActionChangeCommand); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Action("TIMEADVANCE", _("Time advance")); act->setCustomEngineActionEvent(Darkseed::kDarkseedActionTimeAdvance); act->addDefaultInputMapping("t"); act->addDefaultInputMapping("JOY_Y"); engineKeyMap->addAction(act); act = new Action("QUIT", _("Quit game")); act->setCustomEngineActionEvent(Darkseed::kDarkseedActionQuit); act->addDefaultInputMapping("C+q"); engineKeyMap->addAction(act); act = new Action("SKIPCUTSCENE", _("Skip cutscene")); act->setCustomEngineActionEvent(Darkseed::kDarkseedActionSkipCutscene); act->addDefaultInputMapping("SPACE"); engineKeyMap->addAction(act); return Keymap::arrayOf(engineKeyMap); } Common::Error DarkseedMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Darkseed::DarkseedEngine(syst, desc); return Common::kNoError; } bool DarkseedMetaEngine::hasFeature(MetaEngineFeature f) const { return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup); } void DarkseedMetaEngine::registerDefaultSettings(const Common::String &target) const { for (const ADExtraGuiOptionsMap *entry = Darkseed::optionsList; entry->guioFlag; ++entry) ConfMan.registerDefault(entry->option.configOption, entry->option.defaultState); for (const Darkseed::PopUpOptionsMap *entry = Darkseed::popUpOptionsList; entry->guioFlag; ++entry) ConfMan.registerDefault(entry->configOption, entry->defaultState); } GUI::OptionsContainerWidget *DarkseedMetaEngine::buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const { return new Darkseed::OptionsWidget(boss, name, target); } #if PLUGIN_ENABLED_DYNAMIC(DARKSEED) REGISTER_PLUGIN_DYNAMIC(DARKSEED, PLUGIN_TYPE_ENGINE, DarkseedMetaEngine); #else REGISTER_PLUGIN_STATIC(DARKSEED, PLUGIN_TYPE_ENGINE, DarkseedMetaEngine); #endif