/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_ANM_H #define DARKSEED_ANM_H #include "common/array.h" #include "darkseed/img.h" namespace Darkseed { class Anm { private: Common::File _file; uint16 _numRecords = 0; uint16 _assetFileId = 0; int _deltaOffset = 0; public: bool load(const Common::Path &filename, int deltaOffset = 0); void close(); bool getImg(uint16 index, Img &img, bool includesPosition = true); int numImages() const; }; } // namespace Darkseed #endif // DARKSEED_ANM_H