/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "common/file.h" #include "graphics/managed_surface.h" #include "cryomni3d/fonts/cryofont.h" namespace CryOmni3D { void CryoFont::load(const Common::Path &fontFile) { Common::File crf; if (!crf.open(fontFile)) { error("can't open file %s", fontFile.toString(Common::Path::kNativeSeparator).c_str()); } byte magic[8]; crf.read(magic, sizeof(magic)); if (memcmp(magic, "CRYOFONT", 8)) { error("Invalid font magic"); } // 3 unknown uint16 (void) crf.readUint16BE(); (void) crf.readUint16BE(); (void) crf.readUint16BE(); _height = crf.readSint16BE(); //debug("Max char height %d", _maxHeight); crf.read(_comment, sizeof(_comment)); //debug("Comment %s", _comment); loadAll8bitGlyphs(crf); } void CryoFont::loadAll8bitGlyphs(Common::SeekableReadStream &font_fl) { for (uint i = 0; i < k8bitCharactersCount; i++) { // Cache maps a character to a glyph Glyph &glyph = _glyphs[i]; uint16 h = font_fl.readUint16BE(); uint16 w = font_fl.readUint16BE(); uint sz = glyph.setup(w, h); //debug("Char %d sz %dx%d %d", i, w, h, sz); glyph.offX = font_fl.readSint16BE(); glyph.offY = font_fl.readSint16BE(); glyph.advance = font_fl.readUint16BE(); //debug("Char %d offX %d offY %d PW %d", i, glyph.offX, glyph.offY, glyph.advance); font_fl.read(glyph.bitmap, sz); //debug("Char %d read %d", i, v); if (glyph.advance > _maxAdvance) { _maxAdvance = glyph.advance; } } } Common::Rect CryoFont::getBoundingBox(uint32 chr) const { const Glyph &glyph = _glyphs[mapGlyph(chr)]; return Common::Rect(glyph.offX, glyph.offY, glyph.offX + glyph.w, glyph.offY + glyph.h); } int CryoFont::getCharWidth(uint32 chr) const { const Glyph &glyph = _glyphs[mapGlyph(chr)]; return glyph.advance; } void CryoFont::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const { assert(dst); assert(dst->format.bytesPerPixel == 1 || dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4); const Glyph &glyph = _glyphs[mapGlyph(chr)]; x += glyph.offX; y += glyph.offY + _height - 2; if (x > dst->w) { return; } if (y > dst->h) { return; } int w = glyph.w; int h = glyph.h; const uint8 *srcPos = (const uint8 *)glyph.bitmap; // Make sure we are not drawing outside the screen bounds if (x < 0) { // x is negative so srcPos will increase and w will decrease srcPos -= x; w += x; x = 0; } if (x + w > dst->w) { w = dst->w - x; } if (w <= 0) { return; } if (y < 0) { // y is negative so srcPos will increase and h will decrease srcPos -= y * glyph.w; h += y; y = 0; } if (y + h > dst->h) { h = dst->h - y; } if (h <= 0) { return; } for (uint16 i = 0; i < h; i++) { for (uint16 j = 0; j < w; j++) { if (srcPos[j]) { if (dst->format.bytesPerPixel == 1) { *((byte *)dst->getBasePtr(x + j, y + i)) = color; } else if (dst->format.bytesPerPixel == 2) { *((uint16 *)dst->getBasePtr(x + j, y + i)) = color; } else if (dst->format.bytesPerPixel == 4) { *((uint32 *)dst->getBasePtr(x + j, y + i)) = color; } } } // Next line srcPos += glyph.w; } } uint32 CryoFont::mapGlyph(uint32 chr) const { /* Placeholder for non printable and out of limit characters */ if (chr < 0x20 || chr >= 0xff) { chr = '?'; } chr -= 0x20; return chr; } CryoFont::Glyph::Glyph() : h(0), w(0), offX(0), offY(0), advance(0), bitmap(nullptr) { } CryoFont::Glyph::~Glyph() { delete[] bitmap; } uint CryoFont::Glyph::setup(uint16 width, uint16 height) { w = width; h = height; uint sz = w * h; bitmap = new byte[sz]; return sz; } } // End of namespace CryOmni3D