/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ //============================================================================= // Author: Arvind // Purpose: The tray where you have inventory, map and journal icons //============================================================================= #ifndef CRAB_HUD_H #define CRAB_HUD_H #include "crab/event/GameEventInfo.h" #include "crab/level/level_objects.h" #include "crab/level/talknotify.h" #include "crab/ui/FileMenu.h" #include "crab/ui/GameOverMenu.h" #include "crab/ui/PauseMenu.h" namespace Crab { namespace pyrodactyl { namespace ui { enum HUDSignal { HS_NONE = -1, HS_MAP, HS_PAUSE, HS_CHAR, HS_JOURNAL, HS_INV }; // The world map, inventory and objective buttons are in the button menu class HUD { // The background image ImageData _bg; // The launcher menu for stuff like inventory, character, pause etc Menu _menu; // The health gem thingy // HealthIndicator health; // Sprite sheet for animated notify icon ImageKey _notifyAnim; // Animated notification icon needs a clip sign Rect _clip; // The amount of time to wait before incrementing clip Timer _timer; // The original tooltips as provided in the xml Common::Array _tooltip; public: GameOverMenu _gom; PauseMenu _pause; pyrodactyl::input::HotKey _pausekey; Button _back; HUD() { _pausekey.set(pyrodactyl::input::IG_PAUSE); _notifyAnim = 0; } ~HUD() {} void internalEvents(bool showMap); void playerImg(const StateButtonImage &img) { _menu._element[HS_CHAR].img(img); } void State(const int &val); void load(const Common::Path &filename, pyrodactyl::level::TalkNotify &tn, pyrodactyl::level::PlayerDestMarker &pdm); HUDSignal handleEvents(pyrodactyl::event::Info &info, const Common::Event &event); void draw(pyrodactyl::event::Info &info, const Common::String &id); // Set the tooltips for the buttons in the menu // The tooltips are of the style (), with Name being provided by the xml void setTooltip(); void setUI(); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_HUD_H