/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ //============================================================================= // Author: Arvind // Purpose: The tray where you have inventory, map and GameObjectives icons //============================================================================= #include "crab/XMLDoc.h" #include "crab/input/cursor.h" #include "crab/ui/hud.h" namespace Crab { using namespace pyrodactyl::ui; using namespace pyrodactyl::image; using namespace pyrodactyl::input; void HUD::load(const Common::Path &filename, pyrodactyl::level::TalkNotify &tn, pyrodactyl::level::PlayerDestMarker &pdm) { XMLDoc conf(filename); if (conf.ready()) { rapidxml::xml_node *node = conf.doc()->first_node("hud"); if (nodeValid(node)) { if (nodeValid("bg", node)) _bg.load(node->first_node("bg")); if (nodeValid("tray", node)) _menu.load(node->first_node("tray")); _pause.load(node->first_node("pause")); _gom.load(node->first_node("game_over")); _back.load(node->first_node("back")); // health.load(node->first_node("health")); if (nodeValid("notify", node)) { rapidxml::xml_node *notifynode = node->first_node("notify"); loadImgKey(g_engine->_imageManager->_notify, "img", notifynode); tn.load(notifynode); pdm.load(notifynode); if (nodeValid("anim", notifynode)) { rapidxml::xml_node *animnode = notifynode->first_node("anim"); loadImgKey(_notifyAnim, "img", animnode); _clip.load(animnode); _timer.load(animnode, "delay"); _timer.start(); } } } // Create a copy of all the tooltips for (const auto &i : _menu._element) _tooltip.push_back(i._tooltip._text); setTooltip(); } } void HUD::draw(pyrodactyl::event::Info &info, const Common::String &id) { _bg.draw(); _menu.draw(); if (info._unread._journal) { g_engine->_imageManager->draw(_menu._element[HS_JOURNAL].x + _menu._element[HS_JOURNAL].w - _clip.w / 2, _menu._element[HS_JOURNAL].y - _clip.h / 2, _notifyAnim, &_clip); } if (info._unread._inventory) { g_engine->_imageManager->draw(_menu._element[HS_INV].x + _menu._element[HS_INV].w - _clip.w / 2, _menu._element[HS_INV].y - _clip.h / 2, _notifyAnim, &_clip); } if (info._unread._trait) { g_engine->_imageManager->draw(_menu._element[HS_CHAR].x + _menu._element[HS_CHAR].w - _clip.w / 2, _menu._element[HS_CHAR].y - _clip.h / 2, _notifyAnim, &_clip); } if (info._unread._map) { g_engine->_imageManager->draw(_menu._element[HS_MAP].x + _menu._element[HS_MAP].w - _clip.w / 2, _menu._element[HS_MAP].y - _clip.h / 2, _notifyAnim, &_clip); } } void HUD::internalEvents(bool showMap) { _menu._element[HS_MAP]._visible = showMap; if (_timer.targetReached()) { _clip.x += _clip.w; if (_clip.x >= g_engine->_imageManager->getTexture(_notifyAnim).w()) _clip.x = 0; _timer.start(); } } HUDSignal HUD::handleEvents(pyrodactyl::event::Info &info, const Common::Event &event) { g_engine->_mouse->_insideHud = _bg.contains(g_engine->_mouse->_motion.x, g_engine->_mouse->_motion.y); int choice = _menu.handleEvents(event); if (choice == HS_JOURNAL) info._unread._journal = false; else if (choice == HS_INV) info._unread._inventory = false; else if (choice == HS_CHAR) info._unread._trait = false; else if (choice == HS_MAP) info._unread._map = false; return static_cast(choice); } void HUD::State(const int &val) { int count = 0; for (auto i = _menu._element.begin(); i != _menu._element.end(); ++i, ++count) i->state(val == count); } void HUD::setTooltip() { uint count = 0; for (auto i = _menu._element.begin(); i != _menu._element.end() && count < _tooltip.size(); ++i, ++count) i->_tooltip._text = _tooltip[count] + " (" + i->_hotkey.name() + ")"; _menu._element[HS_PAUSE]._tooltip._text = _tooltip[HS_PAUSE] + " (" + g_engine->_inputManager->getAssociatedKey(IG_PAUSE) + ")"; } void HUD::setUI() { _bg.setUI(); _menu.setUI(); _gom.setUI(); _pause.setUI(); _back.setUI(); } } // End of namespace Crab