/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_ELEMENT_H #define CRAB_ELEMENT_H #include "crab/image/ImageManager.h" #include "crab/Rectangle.h" #include "crab/vectors.h" namespace Crab { namespace pyrodactyl { namespace ui { class Element : public Rect { // The position loaded directly from xml Vector2i _raw; // Which side of the screen is this object aligned to? struct { Align x, y; } _align; void basicload(rapidxml::xml_node *node, const bool &echo = true); public: Element() { _align.x = ALIGN_LEFT; _align.y = ALIGN_LEFT; } ~Element() {} // Initialize an element without loading it from file void init(const int &x, const int &y, const Align &alignX, const Align &alignY, const ImageKey image = 0, const int &w = 0, const int &h = 0); // Initialize an element from another void init(const Element &e, ImageKey img = 0, const int &xOffset = 0, const int &yOffset = 0) { _raw.x = e._raw.x + xOffset; _raw.y = e._raw.y + yOffset; init(e.x + xOffset, e.y + yOffset, e._align.x, e._align.y, img, e.w, e.h); } // The parent is the object inside which the element exists void load(rapidxml::xml_node *node, ImageKey img, const bool &echo = true); // The parent is the object inside which the element exists void load(rapidxml::xml_node *node, Rect *parent = nullptr, const bool &echo = true); void setUI(Rect *parent = nullptr); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_ELEMENT_H