/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/crab.h" #include "crab/ui/TraitButton.h" namespace Crab { using namespace pyrodactyl::ui; using namespace pyrodactyl::image; using namespace pyrodactyl::people; void TraitButton::init(const TraitButton &ref, const int &xOffset, const int &yOffset) { StateButton::init(ref, xOffset, yOffset); _offset = ref._offset; } void TraitButton::load(rapidxml::xml_node *node, const bool &echo) { StateButton::load(node, echo); if (nodeValid("offset", node)) _offset.load(node->first_node("offset"), echo); } void TraitButton::draw(const int &xOffset, const int &yOffset, Rect *clip) { if (_traitImg != 0) g_engine->_imageManager->draw(x + _offset.x, y + _offset.y, _traitImg); StateButton::draw(xOffset, yOffset, clip); } void TraitButton::cache(const pyrodactyl::people::Trait &trait) { _traitImg = trait._img; _caption._text = trait._name; } void TraitButton::empty() { _traitImg = 0; _caption._text = ""; } } // End of namespace Crab