/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_TOGGLEBUTTON_H #define CRAB_TOGGLEBUTTON_H #include "crab/ui/button.h" namespace Crab { namespace pyrodactyl { namespace ui { // This button has two states that can be switched between by clicking the button // Similar to the radio button / checkbox UI element in windows/web class ToggleButton : public Button { // The images corresponding to the state ImageKey _on, _off; // The offset at which the on/off image is drawn Vector2i _offset; public: // The state of the button - true is on, false is off bool _state; ToggleButton() { _state = false; _on = 0; _off = 0; } ~ToggleButton() {} void load(rapidxml::xml_node *node); void draw(const int &xOffset = 0, const int &yOffset = 0, Rect *clip = nullptr); ButtonAction handleEvents(const Common::Event &event, const int &xOffset = 0, const int &yOffset = 0); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_TOGGLEBUTTON_H