/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/crab.h"
#include "crab/ui/StateButton.h"
namespace Crab {
using namespace pyrodactyl::ui;
using namespace pyrodactyl::image;
void StateButton::init(const StateButton &ref, const int &XOffset, const int &YOffset) {
Button::init(ref, XOffset, YOffset);
_imgSet = ref._imgSet;
_colNormal = ref._colNormal;
_colSelect = ref._colSelect;
}
void StateButton::load(rapidxml::xml_node *node, const bool &echo) {
Button::load(node, echo);
_imgSet._normal = _img;
_colNormal._col = _caption._col;
_colNormal._colS = _caption._colS;
if (nodeValid("select", node, false)) {
rapidxml::xml_node *selnode = node->first_node("select");
_imgSet._select.load(selnode, echo);
loadNum(_colSelect._col, "color", selnode);
loadNum(_colSelect._colS, "color_s", selnode);
} else {
_imgSet._select = _img;
_colSelect._col = _caption._col;
_colSelect._colS = _caption._colS;
}
}
void StateButton::state(const bool val) {
if (val) {
_img = _imgSet._select;
_caption._col = _colSelect._col;
_caption._colS = _colSelect._colS;
} else {
_img = _imgSet._normal;
_caption._col = _colNormal._col;
_caption._colS = _colNormal._colS;
}
// Images might be different in size
w = g_engine->_imageManager->getTexture(_img._normal).w();
h = g_engine->_imageManager->getTexture(_img._normal).h();
}
void StateButton::img(const StateButtonImage &sbi) {
// Find which is the current image and set it
if (_img == _imgSet._normal)
_img = sbi._normal;
else
_img = sbi._select;
_imgSet = sbi;
}
} // End of namespace Crab