/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_PERSONHANDLER_H #define CRAB_PERSONHANDLER_H #include "crab/event/gameevent.h" #include "crab/event/GameEventInfo.h" #include "crab/ui/ProgressBar.h" #include "crab/ui/dialogbox.h" #include "crab/TTSHandler.h" namespace Crab { namespace pyrodactyl { namespace anim { class Sprite; } // End of namespace Sprite namespace ui { class PersonHandler : public TTSHandler { // The positions of various elements // img = player image position Element _img; // How the individual sprite clips are drawn struct ImageAnchor { Align _x, _y; ImageAnchor() { _x = ALIGN_CENTER; _y = ALIGN_RIGHT; } void load(rapidxml::xml_node *node, const bool &echo = true) { loadAlign(_x, node, echo, "align_x"); loadAlign(_y, node, echo, "align_y"); } } _spriteAlign; // For drawing the name TextData _name; // The dialog box used to draw dialog pyrodactyl::ui::GameDialogBox _dlbox; // The three opinion bars pyrodactyl::ui::ProgressBar _opinion[pyrodactyl::people::OPI_TOTAL]; // The button for selecting the journal Button _jb; // The person id of the changed opinion, we use this to reset bar Common::String _prev; public: // Used by other objects to see if journal needs to be displayed or not bool _showJournal; PersonHandler() { _showJournal = false; } ~PersonHandler() {} void reset(const Common::String &id); void load(rapidxml::xml_node *node); // Handle events for the three opinion bars and journal - used in both dialog box and reply events bool handleCommonEvents(const Common::Event &event); // Handle events for the dialog box bool handleDlboxEvents(const Common::Event &event); void internalEvents(const pyrodactyl::people::PersonState &state, pyrodactyl::anim::Sprite *s); void draw(pyrodactyl::event::Info &info, pyrodactyl::event::GameEvent *event, const Common::String &personId, const bool &player, pyrodactyl::anim::Sprite *s = nullptr); void opinionChange(pyrodactyl::event::Info &info, const Common::String &id, const pyrodactyl::people::OpinionType &type, const int &val); void setUI(); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_PERSONHANDLER_H