/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/animation/sprite.h" #include "crab/ui/PersonHandler.h" namespace Crab { using namespace pyrodactyl::ui; using namespace pyrodactyl::text; using namespace pyrodactyl::image; using namespace pyrodactyl::people; void PersonHandler::load(rapidxml::xml_node *node) { if (nodeValid("dialog", node)) _dlbox.load(node->first_node("dialog")); if (nodeValid("opinion", node)) { rapidxml::xml_node *opnode = node->first_node("opinion"); if (nodeValid("friendship", opnode)) _opinion[OPI_LIKE].load(opnode->first_node("friendship")); if (nodeValid("respect", opnode)) _opinion[OPI_RESPECT].load(opnode->first_node("respect")); if (nodeValid("fear", opnode)) _opinion[OPI_FEAR].load(opnode->first_node("fear")); } if (nodeValid("image", node)) { rapidxml::xml_node *imgnode = node->first_node("image"); _img.load(imgnode); if (nodeValid("sprite_align", imgnode)) _spriteAlign.load(imgnode->first_node("sprite_align")); } if (nodeValid("name", node)) _name.load(node->first_node("name")); if (nodeValid("journal", node)) _jb.load(node->first_node("journal")); } void PersonHandler::draw(pyrodactyl::event::Info &info, pyrodactyl::event::GameEvent *event, const Common::String &personId, const bool &player, pyrodactyl::anim::Sprite *s) { // Draw the dialog box background _dlbox.draw(player); if (s != nullptr) { Rect r = s->dialogClip(event->_state); int x = _img.x, y = _img.y; if (_spriteAlign._x == ALIGN_CENTER) x -= r.w / 2; else if (_spriteAlign._x == ALIGN_RIGHT) x -= r.w; if (_spriteAlign._y == ALIGN_CENTER) y -= r.h / 2; else if (_spriteAlign._y == ALIGN_RIGHT) y -= r.h; g_engine->_imageManager->draw(x, y, s->img(), &r); } if (info.personValid(personId)) { _name.draw(info.personGet(personId)._name); if (!player) { _opinion[OPI_LIKE].draw(info.personGet(personId)._opinion._val[OPI_LIKE], OPINION_MAX); _opinion[OPI_RESPECT].draw(info.personGet(personId)._opinion._val[OPI_RESPECT], OPINION_MAX); _opinion[OPI_FEAR].draw(info.personGet(personId)._opinion._val[OPI_FEAR], OPINION_MAX); } } // Draw the journal button _jb.draw(); // Draw the dialog box text _dlbox.draw(info, event->_dialog); } bool PersonHandler::handleCommonEvents(const Common::Event &event) { (void)_opinion[OPI_LIKE].handleEvents(event); (void)_opinion[OPI_RESPECT].handleEvents(event); (void)_opinion[OPI_FEAR].handleEvents(event); if (_jb.handleEvents(event) == BUAC_LCLICK) { // User wants to open their journal _showJournal = true; return true; } return false; } bool PersonHandler::handleDlboxEvents(const Common::Event &event) { return _dlbox.handleEvents(event); } void PersonHandler::internalEvents(const pyrodactyl::people::PersonState &state, pyrodactyl::anim::Sprite *s) { if (s != nullptr) s->dialogUpdateClip(state); } void PersonHandler::opinionChange(pyrodactyl::event::Info &info, const Common::String &id, const pyrodactyl::people::OpinionType &type, const int &val) { if (info.personValid(id)) { // First, get the value of the object's opinion int old = 0; info.opinionGet(id, type, old); // Update the opinion value to the new one info.opinionChange(id, type, val); // Then get the current value of the object's opinion int value = 0; info.opinionGet(id, type, value); // Now, send the new and old value of the object's opinion for drawing the change effect _opinion[type].effect(value, old); _prev = id; } } void PersonHandler::reset(const Common::String &id) { if (_prev != id) { using namespace pyrodactyl::people; _opinion[OPI_LIKE].reset(); _opinion[OPI_RESPECT].reset(); _opinion[OPI_FEAR].reset(); } } void PersonHandler::setUI() { _img.setUI(); _name.setUI(); _dlbox.setUI(); _jb.setUI(); for (auto i = 0; i < pyrodactyl::people::OPI_TOTAL; ++i) _opinion[i].setUI(); } } // End of namespace Crab