/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_PAUSEMENU_H #define CRAB_PAUSEMENU_H #include "crab/event/GameEventInfo.h" #include "crab/ui/FileMenu.h" #include "crab/ui/menu.h" #include "crab/ui/OptionMenu.h" #include "crab/ui/SaveGameMenu.h" #include "crab/ui/slider.h" #include "crab/ui/SlideShow.h" #include "crab/ui/textarea.h" namespace Crab { namespace pyrodactyl { namespace ui { enum PauseSignal { PS_NONE, PS_RESUME, PS_SAVE, PS_LOAD, PS_HELP, PS_QUIT_MENU, PS_QUIT_GAME }; class PauseMenu { enum PauseState { STATE_NORMAL, STATE_SAVE, STATE_OPTION, STATE_LOAD } _state; // The pause menu background ImageData _bg; // The buttons in the menu ButtonMenu _menu; // Save game menu GameSaveMenu _save; // The selected main menu button int _choice; public: PauseMenu() { _state = STATE_NORMAL; _choice = -1; } ~PauseMenu() {} void updateMode(const bool &ironman) { _menu._element[PS_SAVE - 1]._visible = !ironman; _menu._element[PS_LOAD - 1]._visible = !ironman; } void load(rapidxml::xml_node *node); PauseSignal handleEvents(const Common::Event &event, Button &back); // Returns true if inside options menu, false otherwise bool draw(Button &back); void reset() { _state = STATE_NORMAL; } void scanDir() { _save.scanDir(); } Common::String saveFile() { return _save.selectedPath(); } bool disableHotkeys(); // Should we allow the pause key(default escape) to quit to main menu? // This is done because esc is both the "go back on menu level" and the pause key bool showLevel() { return _state == STATE_NORMAL; } void setUI(); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_PAUSEMENU_H