/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_PARAGRAPHDATA_H
#define CRAB_PARAGRAPHDATA_H
#include "crab/ui/TextData.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class ParagraphData : public TextData {
public:
Vector2i _line;
ParagraphData() : _line(1, 1) {}
~ParagraphData() {}
bool load(rapidxml::xml_node *node, Rect *parent = nullptr, const bool &echo = true);
void draw(const Common::String &val, const int &xOffset = 0, const int &yOffset = 0);
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_PARAGRAPHDATA_H