/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_PARAGRAPHDATA_H #define CRAB_PARAGRAPHDATA_H #include "crab/ui/TextData.h" namespace Crab { namespace pyrodactyl { namespace ui { class ParagraphData : public TextData { public: Vector2i _line; ParagraphData() : _line(1, 1) {} ~ParagraphData() {} bool load(rapidxml::xml_node *node, Rect *parent = nullptr, const bool &echo = true); void draw(const Common::String &val, const int &xOffset = 0, const int &yOffset = 0); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_PARAGRAPHDATA_H