/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_PAGEMENU_H #define CRAB_PAGEMENU_H #include "crab/ui/menu.h" namespace Crab { namespace pyrodactyl { namespace ui { // Sometimes we need multiple pages in a menu, this object does that // Used in save, load, mod and quest menu template class PageMenu { // The buttons for cycling between pages of the menu Button _prev, _next; // Each page is stored separately in a menu object Common::Array> _menu; // Keep track of which page we are at, and how many elements we keep in a page uint _currentPage, _elementsPerPage, _rows, _cols; // The image used for the elements Button _ref; // This vector stores the increments in x,y for each new button Vector2i _inc; // Display "Page 1 of 3" style information for the menu TextData _status; Common::String _info; public: PageMenu() { _currentPage = 0; _elementsPerPage = 1; _rows = 1; _cols = 1; clear(); } ~PageMenu() {} void reset() { for (auto &m : _menu) m.reset(); } void clear() { _menu.resize(1); _menu[0].clear(); _menu[0].useKeyboard(true); } // Get the elements per page uint elementsPerPage() { return _elementsPerPage; } // This is added to the result from handleEvents to calculate the exact position uint index() { return _currentPage * _elementsPerPage; } // The end position of the elements uint indexPlusOne() { return (_currentPage + 1) * _elementsPerPage; } // Get the current page of the menu uint currentPage() { return _currentPage; } void currentPage(int &val) { _currentPage = val; } // Get the index of the hovered element in the menu int hoverIndex() { if (_menu[_currentPage].hoverIndex() >= 0) return (_currentPage * _elementsPerPage) + _menu[_currentPage].hoverIndex(); return -1; } // Get the base position of the elements int baseX(const int &count) { return _ref.x + _inc.x * (count % _cols); } int baseY(const int &count) { return _ref.y + _inc.y * (count / _cols); } // This is used to get the coordinates of a button const int &curX(const int &count) { return _menu[_currentPage]._element[count].x; } const int &curY(const int &count) { return _menu[_currentPage]._element[count].y; } void image(const int &slot, const int &page, ButtonImage &bi) { _menu[page]._element[slot].img(bi); } void assignPaths() { for (auto &m : _menu) m.assignPaths(); } void useKeyboard(const bool &val) { for (auto &m : _menu) m.useKeyboard(val); } void setUI() { _prev.setUI(); _next.setUI(); _ref.setUI(); _status.setUI(); for (auto &m : _menu) m.setUI(); } void updateInfo() { _info = numberToString(_currentPage + 1); _info += " of "; _info += numberToString(_menu.size()); } void load(rapidxml::xml_node *node) { using namespace pyrodactyl::input; if (nodeValid(node)) { if (nodeValid("prev", node)) { _prev.load(node->first_node("prev")); _prev._hotkey.set(IU_PREV); } if (nodeValid("next", node)) { _next.load(node->first_node("next")); _next._hotkey.set(IU_NEXT); } if (nodeValid("reference", node)) _ref.load(node->first_node("reference")); if (nodeValid("inc", node)) _inc.load(node->first_node("inc")); if (nodeValid("status", node)) _status.load(node->first_node("status")); if (nodeValid("dim", node)) { rapidxml::xml_node *dimnode = node->first_node("dim"); loadNum(_rows, "rows", dimnode); loadNum(_cols, "cols", dimnode); _elementsPerPage = _rows * _cols; } } } void add(uint &slot, uint &page) { if (slot >= _elementsPerPage) { ++page; slot = 0; _menu.resize(page + 1); _menu[page].useKeyboard(true); } T b; b.init(_ref, _inc.x * (slot % _cols), _inc.y * (slot / _cols)); _menu[page]._element.push_back(b); ++slot; assignPaths(); updateInfo(); } void add() { uint page = _menu.size() - 1; uint slot = _menu[page]._element.size(); add(slot, page); } void erase() { uint page = _menu.size() - 1; _menu[page]._element.pop_back(); assignPaths(); updateInfo(); } int handleEvents(const Common::Event &event) { using namespace pyrodactyl::input; if (_currentPage > 0 && _prev.handleEvents(event) == BUAC_LCLICK) { _currentPage--; updateInfo(); if ((int)_currentPage < 0) _currentPage = 0; } if (_currentPage < _menu.size() - 1 && _next.handleEvents(event) == BUAC_LCLICK) { _currentPage++; updateInfo(); if (_currentPage >= _menu.size()) _currentPage = _menu.size() - 1; } return _menu[_currentPage].handleEvents(event); } void draw() { _status.draw(_info); _menu[_currentPage].draw(); if (_currentPage > 0) _prev.draw(); if (_currentPage < _menu.size() - 1) _next.draw(); } }; typedef PageMenu