/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_OPTIONSELECT_H
#define CRAB_OPTIONSELECT_H
#include "crab/ui/button.h"
#include "crab/ui/TextData.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class OptionSelect {
struct {
Common::Array _text;
TextData _data;
void draw(const int &index) {
if (index >= 0 && (uint)index < _text.size())
_data.draw(_text[index]);
}
} option;
Button _prev, _next;
bool _usekeyboard;
public:
int _cur;
OptionSelect() {
_cur = 0;
_usekeyboard = false;
}
void load(rapidxml::xml_node *node);
void draw();
bool handleEvents(const Common::Event &event);
void setUI();
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_OPTIONSELECT_H