/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_MAPMARKERMENU_H #define CRAB_MAPMARKERMENU_H #include "crab/ui/menu.h" #include "crab/ui/StateButton.h" namespace Crab { namespace pyrodactyl { namespace ui { class MapMarkerMenu { // The reference map marker StateButton _ref; // The menu containing all the map markers Menu _menu; // The offset at which every map marker is drawn (used to compensate for icon design width) struct { Vector2i _marker, _player; } _offset; // The button for the player's current position Button _player; public: MapMarkerMenu() {} ~MapMarkerMenu() {} void addButton(const Common::String &name, const int &x, const int &y) { StateButton b; b.init(_ref, x, y); b._tooltip._text = name; _menu._element.push_back(b); } void clear() { _menu._element.clear(); } void assignPaths() { _menu.assignPaths(); } void selectDest(const Common::String &name) { for (auto &i : _menu._element) i.state(i._tooltip._text == name); } void erase(const Common::String &name) { for (auto i = _menu._element.begin(); i != _menu._element.end(); ++i) { if (i->_tooltip._text == name) { _menu._element.erase(i); assignPaths(); break; } } } void load(rapidxml::xml_node *node); void draw(const Element &pos, const Vector2i &player_pos, const Rect &camera); void handleEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, const Common::Event &event); void internalEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, Rect bounds); void setUI(); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_MAPMARKERMENU_H