/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_MAPDATA_H #define CRAB_MAPDATA_H #include "crab/Rectangle.h" namespace Crab { namespace pyrodactyl { namespace ui { struct MapData { // The paths of set of map images - background and the fully revealed map overlay Common::Path _pathBg, _pathOverlay; // The places the player has revealed in this world map Common::Array _reveal; struct MarkerData { // The name of the marker, same name as the quest Common::String _name; // Position of the marker Vector2i _pos; }; // The set of destinations currently active Common::Array _dest; MapData() {} MapData(rapidxml::xml_node *node) { load(node); } ~MapData() {} void load(rapidxml::xml_node *node); void destAdd(const Common::String &name, const int &x, const int &y); void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node *root); void loadState(rapidxml::xml_node *node); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_MAPDATA_H