/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_INVENTORY_H #define CRAB_INVENTORY_H #include "crab/item/ItemCollection.h" #include "crab/item/ItemSlot.h" #include "crab/ui/button.h" #include "crab/ui/ImageData.h" namespace Crab { namespace pyrodactyl { namespace ui { class Inventory { // The background image and location ImageData _bg; // The equipment and storage space, stored according to the player character id pyrodactyl::item::ItemCollection _collection; // To draw the player stats // pyrodactyl::stat::StatDrawHelper helper; // The file where all the item information is stored Common::Path _itemfile; // Used to draw the money value Button _money; public: Inventory() {} ~Inventory() {} void init(const Common::String &charId) { _collection.init(charId); } void loadItem(const Common::String &charId, const Common::String &name); void addItem(const Common::String &charId, pyrodactyl::item::Item &item); void delItem(const Common::String &charId, const Common::String &itemId); bool hasItem(const Common::String &charId, const Common::String &container, const Common::String &itemId); void load(const Common::Path &filename); void draw(pyrodactyl::people::Person &obj, const int &moneyVal); void handleEvents(const Common::String &string, const Common::Event &Event); void loadState(rapidxml::xml_node *node); void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node *root); void itemFile(const Common::String &filename) { _itemfile = filename; } void setUI(); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_INVENTORY_H