/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/XMLDoc.h" #include "crab/ui/Inventory.h" namespace Crab { using namespace pyrodactyl::ui; using namespace pyrodactyl::image; using namespace pyrodactyl::item; using namespace pyrodactyl::people; //------------------------------------------------------------------------ // Purpose: Load layout //------------------------------------------------------------------------ void Inventory::load(const Common::Path &filename) { XMLDoc conf(filename); if (conf.ready()) { rapidxml::xml_node *node = conf.doc()->first_node("inventory"); if (nodeValid(node)) { if (nodeValid("bg", node)) _bg.load(node->first_node("bg")); _collection.load(node->first_node("items")); /*if (nodeValid("stats", node)) helper.load(node->first_node("stats"));*/ if (nodeValid("money", node)) _money.load(node->first_node("money")); } } } void Inventory::loadItem(const Common::String &charId, const Common::String &id) { Item i; XMLDoc itemList(_itemfile); if (itemList.ready()) { rapidxml::xml_node *node = itemList.doc()->first_node("items"); for (auto n = node->first_node("item"); n != nullptr; n = n->next_sibling("item")) { Common::String str = n->first_attribute("id")->value(); if (id == str) { i.load(n); addItem(charId, i); break; } } } } void Inventory::delItem(const Common::String &charId, const Common::String &itemId) { _collection.del(charId, itemId); } void Inventory::addItem(const Common::String &charId, pyrodactyl::item::Item &item) { _collection.add(charId, item); } bool Inventory::hasItem(const Common::String &charId, const Common::String &container, const Common::String &itemId) { return _collection.has(charId, container, itemId); } //------------------------------------------------------------------------ // Purpose: Draw //------------------------------------------------------------------------ void Inventory::draw(Person &obj, const int &moneyVal) { _bg.draw(); // helper.DrawInfo(obj); _collection.draw(obj._id /*, helper*/); _money._caption._text = numberToString(moneyVal); _money.draw(); } //------------------------------------------------------------------------ // Purpose: Handle events //------------------------------------------------------------------------ void Inventory::handleEvents(const Common::String &string, const Common::Event &event) { _collection.handleEvents(string, event); (void)_money.handleEvents(event); } //------------------------------------------------------------------------ // Purpose: Load and save items //------------------------------------------------------------------------ void Inventory::loadState(rapidxml::xml_node *node) { if (nodeValid("items", node)) _collection.loadState(node->first_node("items")); } void Inventory::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node *root) { rapidxml::xml_node *child = doc.allocate_node(rapidxml::node_element, "items"); _collection.saveState(doc, child); root->append_node(child); } //------------------------------------------------------------------------ // Purpose: Set UI positions after screen size change //------------------------------------------------------------------------ void Inventory::setUI() { _bg.setUI(); _collection.setUI(); _money.setUI(); } } // End of namespace Crab