/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/crab.h"
#include "crab/image/ImageManager.h"
#include "crab/ui/ImageData.h"
namespace Crab {
using namespace pyrodactyl::ui;
using namespace pyrodactyl::image;
void ImageData::load(rapidxml::xml_node *node, const bool &echo) {
loadImgKey(_key, "img", node, echo);
loadBool(_crop, "crop", node, false);
if (nodeValid("clip", node, false))
_clip.load(node->first_node("clip"));
Element::load(node, _key, echo);
}
void ImageData::draw(const int &xOffset, const int &yOffset) {
if (_crop)
g_engine->_imageManager->draw(x + xOffset, y + yOffset, _key, &_clip);
else
g_engine->_imageManager->draw(x + xOffset, y + yOffset, _key);
}
} // End of namespace Crab