/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/ui/GameOverMenu.h" namespace Crab { using namespace pyrodactyl::ui; using namespace pyrodactyl::image; void GameOverMenu::load(rapidxml::xml_node *node) { if (nodeValid(node)) { if (nodeValid("bg", node)) _bg.load(node->first_node("bg")); if (nodeValid("title", node)) { rapidxml::xml_node *tinode = node->first_node("title"); _title.load(tinode); for (auto n = tinode->first_node("quote"); n != nullptr; n = n->next_sibling("quote")) { Common::String str; loadStr(str, "text", n); _quote.push_back(str); } } _menu.load(node->first_node("menu")); } } int GameOverMenu::handleEvents(const Common::Event &event) { return _menu.handleEvents(event); } void GameOverMenu::draw() { _bg.draw(); if (_cur < _quote.size()) _title.draw(_quote[_cur]); _menu.draw(); } void GameOverMenu::setUI() { _bg.setUI(); _title.setUI(); _menu.setUI(); } } // End of namespace Crab