/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/crab.h" #include "crab/ui/ClipButton.h" namespace Crab { using namespace pyrodactyl::ui; using namespace pyrodactyl::image; void ClipButton::load(rapidxml::xml_node *node, const bool &echo) { Button::load(node, echo); if (nodeValid("clip", node, false)) _clip.load(node->first_node("clip")); else { _clip.x = 0; _clip.y = 0; _clip.w = g_engine->_imageManager->getTexture(_img._normal).w(); _clip.h = g_engine->_imageManager->getTexture(_img._normal).h(); } } void ClipButton::draw(const int &xOffset, const int &yOffset) { Button::draw(xOffset, yOffset, &_clip); } } // End of namespace Crab