/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_CHAPTERINTRO_H
#define CRAB_CHAPTERINTRO_H
#include "crab/ui/button.h"
#include "crab/ui/dialogbox.h"
#include "crab/TTSHandler.h"
namespace Crab {
namespace pyrodactyl {
namespace anim {
class Sprite;
} // End of namespace anim
namespace ui {
class ChapterIntro : public TTSHandler {
// This contains the background image info and start button
GameDialogBox _dialog;
// This is where the sprite is drawn
Element _pos;
// The traits button
Button _traits;
public:
// Should we show the traits screen
bool _showTraits;
ChapterIntro() {
_showTraits = false;
}
void load(rapidxml::xml_node *node);
bool handleEvents(Common::Event &event);
void draw(pyrodactyl::event::Info &info, Common::String &text,
pyrodactyl::anim::Sprite *curSp, const pyrodactyl::people::PersonState &state);
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_CHAPTERINTRO_H