/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_ALPHAIMAGE_H #define CRAB_ALPHAIMAGE_H #include "crab/image/ImageManager.h" #include "crab/ui/element.h" namespace Crab { namespace pyrodactyl { namespace ui { class AlphaImage { // The image used - we don't use the image manager // because we don't change the alpha for those images ImageKey _img; // The information for drawing the image Element _pos; // The information related to alpha modulation of the image struct AlphaVal { int _cur, _min, _max; // Are we increasing or decreasing the alpha bool _inc; // By how much do we change the alpha every update int _change; AlphaVal() { _cur = 255; _min = 255; _max = 255; _inc = true; _change = 0; } } alpha; public: AlphaImage() { _img = 0; } AlphaImage(rapidxml::xml_node *node) : AlphaImage() { load(node); } ~AlphaImage() {} void load(rapidxml::xml_node *node, const bool &echo = true); void draw(const int &xOffset = 0, const int &yOffset = 0); // This is used to vary the alpha void internalEvents(); void setUI() { _pos.setUI(); } }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_ALPHAIMAGE_H