/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_STAT_H #define CRAB_STAT_H #include "common/str.h" #include "crab/gametype.h" #include "crab/rapidxml/rapidxml.hpp" namespace Crab { namespace pyrodactyl { namespace stat { struct Stat { // The current, default, minimum and maximum value of the stat int _cur, _def, _min, _max; Stat() { _min = 0; _max = 1; _cur = 1; _def = 1; } void reset() { _cur = _def; } void validate(); void load(rapidxml::xml_node *node); void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node *root, const char *name); }; struct StatGroup { // We group all stats a single person can have Stat _val[STAT_TOTAL]; StatGroup() {} StatGroup(rapidxml::xml_node *node) { load(node); } void change(const pyrodactyl::stat::StatType &type, const int &change); void set(const pyrodactyl::stat::StatType &type, const int &val); void load(rapidxml::xml_node *node); }; StatType stringToStatType(const Common::String &val); const char *statTypeToString(const StatType &val); } // End of namespace stat } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_STAT_H