/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "common/translation.h" #include "graphics/scaler.h" #include "crab/crab.h" #include "crab/metaengine.h" #include "crab/input/input.h" namespace Crab { static const ADExtraGuiOptionsMap optionsList[] = { {GAMEOPTION_ORIGINAL_SAVELOAD, {_s("Use original save/load screens"), _s("Use the original save/load screens instead of the ScummVM ones"), "original_menus", false, 0, 0}}, AD_EXTRA_GUI_OPTIONS_TERMINATOR}; } // End of namespace Crab const char *CrabMetaEngine::getName() const { return "crab"; } const ADExtraGuiOptionsMap *CrabMetaEngine::getAdvancedExtraGuiOptions() const { return Crab::optionsList; } Common::Error CrabMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Crab::CrabEngine(syst, desc); return Common::kNoError; } Common::KeymapArray CrabMetaEngine::initKeymaps(const char *target) const { using namespace Common; KeymapArray arr; Keymap *gameKeymaps = Crab::pyrodactyl::input::InputManager::getDefaultKeyMapsForGame(); Keymap *uiKeymaps = Crab::pyrodactyl::input::InputManager::getDefaultKeyMapsForUI(); Keymap *hudKeymaps = Crab::pyrodactyl::input::InputManager::getDefaultKeyMapsForHUD(); arr.push_back(gameKeymaps); arr.push_back(uiKeymaps); arr.push_back(hudKeymaps); return arr; } bool CrabMetaEngine::hasFeature(MetaEngineFeature f) const { return checkExtendedSaves(f); } int CrabMetaEngine::getMaximumSaveSlot() const { return 999; } void CrabMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) { Graphics::ManagedSurface *surf = Crab::g_engine->_thumbnail; createThumbnail(&thumb, surf); } #if PLUGIN_ENABLED_DYNAMIC(CRAB) REGISTER_PLUGIN_DYNAMIC(CRAB, PLUGIN_TYPE_ENGINE, CrabMetaEngine); #else REGISTER_PLUGIN_STATIC(CRAB, PLUGIN_TYPE_ENGINE, CrabMetaEngine); #endif