/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_LOADERS_H #define CRAB_LOADERS_H #include "common/debug.h" #include "common/path.h" #include "common/str.h" #include "crab/color.h" #include "crab/gametype.h" #include "crab/numstr.h" #include "crab/rapidxml/rapidxml.hpp" namespace Crab { // Function to check if node is valid // return true for valid, false otherwise bool nodeValid(rapidxml::xml_node *node, const bool &echo = true); bool nodeValid(const Common::String &name, rapidxml::xml_node *parentNode, const bool &echo = true); // Functions to load attributes from xml files // return true on success, false on failure bool loadStr(Common::String &val, const Common::String &name, rapidxml::xml_node *node, const bool &echo = true); bool loadPath(Common::Path &val, const Common::String &name, rapidxml::xml_node *node, const bool &echo = true); // Used for loading numerical types template bool loadNum(T &val, const Common::String &name, rapidxml::xml_node *node, const bool &echo = true) { if (node->first_attribute(name.c_str()) != nullptr) val = stringToNumber(node->first_attribute(name.c_str())->value()); else { if (echo) warning("XML: attribute %s not found in node %s -> %s", name.c_str(), node->parent()->name(), node->name()); return false; } return true; } // Used for loading enumerator types that are integers template bool loadEnum(T &val, const Common::String &name, rapidxml::xml_node *node, const bool &echo = true) { if (node->first_attribute(name.c_str()) != nullptr) val = static_cast(stringToNumber(node->first_attribute(name.c_str())->value())); else { if (echo) warning("XML: attribute %s not found in node %s -> %s", name.c_str(), node->parent()->name(), node->name()); return false; } return true; } //Load Color bool loadColor(Color &col, rapidxml::xml_node *node, const bool &echo = true, const Common::String &r_name = "r", const Common::String &g_name = "g", const Common::String &b_name = "b"); //Shortcut to load integer color index to a number bool loadColor(int &col, rapidxml::xml_node *node, const bool &echo = true); // Load two dimensional coordinates template bool loadXY(T &x, T &y, rapidxml::xml_node *node, const bool &echo = true) { bool result = loadNum(x, "x", node, echo); result = loadNum(y, "y", node, echo) && result; return result; } // Load three dimensional coordinates template bool loadXYZ(T &x, T &y, T &z, rapidxml::xml_node *node, const bool &echo = true) { bool result = loadNum(x, "x", node, echo); result = loadNum(y, "y", node, echo) && result; result = loadNum(z, "z", node, echo) && result; return result; } // Load Boolean variable bool loadBool(bool &var, const Common::String &name, rapidxml::xml_node *node, const bool &echo = true); // Write Boolean variable to file void saveBool(const bool &var, const char *name, rapidxml::xml_document<> &doc, rapidxml::xml_node *root); // Functions to load various type of objects bool loadStatType(pyrodactyl::stat::StatType &type, rapidxml::xml_node *node, const bool &echo = true); bool loadAlign(Align &align, rapidxml::xml_node *node, const bool &echo = true, const Common::String &name = "align"); bool loadDirection(Direction &dir, rapidxml::xml_node *node, const bool &echo = true, const Common::String &name = "dir"); bool loadTextureFlipType(TextureFlipType &flip, rapidxml::xml_node *node, const bool &echo = true); // Check the version of a file uint version(const Common::Path &filename); } // End of namespace Crab #endif // CRAB_LOADERS_H