/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef LEVELPATHS_H #define LEVELPATHS_H namespace Crab { class LevelPaths { Common::String layout, asset; public: LevelPaths() { layout = ""; asset = ""; } LevelPaths(const char *Layout, const char *Asset) { layout = Layout; asset = Asset; } const char *LayoutPath() { return layout.c_str(); } void LayoutPath(const char *str) { layout = str; } const char *AssetPath() { return asset.c_str(); } void AssetPath(const char *str) { asset = str; } }; } // End of namespace Crab #endif // LEVELPATHS_H