/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/level/talknotify.h" namespace Crab { using namespace pyrodactyl::text; using namespace pyrodactyl::level; using namespace pyrodactyl::image; void TalkNotify::load(rapidxml::xml_node *node) { _offset.load(node); loadNum(_font, "font", node); loadAlign(_align, node); loadNum(_col, "col", node); } void TalkNotify::draw(pyrodactyl::event::Info &info, pyrodactyl::anim::Sprite &s, const Rect &camera) { Rect rect = s.posRect(); // Find position to draw name (over the sprite's top edge) Vector2i pos; pos.x = rect.x + rect.w / 2 + _offset.x; pos.y = rect.y + _offset.y; // Find the sprite name Common::String text = info.getName(s.id()); g_engine->_textManager->draw(pos.x - camera.x, pos.y - camera.y, text, _col, _font, _align, true); } } // End of namespace Crab