/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/level/MusicArea.h" namespace Crab { using namespace pyrodactyl::level; void MusicArea::load(rapidxml::xml_node *node, const bool &echo) { Shape::load(node, echo); if (nodeValid("properties", node, echo)) { auto pnode = node->first_node("properties"); for (auto n = pnode->first_node("property"); n != nullptr; n = n->next_sibling("property")) { Common::String name; if (loadStr(name, "name", n, echo)) { if (name == "music") loadBool(_track, "value", n, echo); else if (name == "id") loadNum(_id, "value", n, echo); else if (name == "loops") loadNum(_loops, "value", n, echo); } } } } } // End of namespace Crab