/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_STATPREVIEW_H #define CRAB_STATPREVIEW_H #include "crab/item/Item.h" #include "crab/ui/SectionHeader.h" #include "crab/stat/StatDrawHelper.h" namespace Crab { namespace pyrodactyl { namespace item { struct StatPreview { pyrodactyl::ui::SectionHeader stat, unit; // We increment stat draw position by this much for every new item bonus Vector2i _incS, _incU; bool _enabled; StatPreview() { _enabled = false; } void load(rapidxml::xml_node *node); void draw(Item &item, pyrodactyl::stat::StatDrawHelper &helper); }; } // End of namespace item } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_STATPREVIEW_H