/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_ITEMSLOT_H #define CRAB_ITEMSLOT_H #include "crab/item/Item.h" #include "crab/ui/StateButton.h" namespace Crab { namespace pyrodactyl { namespace item { enum SlotType { SLOT_EQUIP, SLOT_STORAGE }; class ItemSlot : public pyrodactyl::ui::StateButton { // Ignore the type of item check bool _noType; public: // The type of item allowed in this slot (can be overridden by item_type) Common::String _itemType; // Is the slot empty? bool _empty; // Is the slot enabled? (used for stat calculation) bool _enabled; // Is this a new item? Draw the unread notification icon if so bool _unread; // The type of the item slot SlotType _category; // The item contained in the slot Item _item; ItemSlot() { _empty = true; _enabled = true; _category = SLOT_STORAGE; _noType = false; _unread = false; } ~ItemSlot() {} void init(const ItemSlot &ref, const int &xOffset = 0, const int &yOffset = 0); void load(rapidxml::xml_node *node); void draw(); pyrodactyl::ui::ButtonAction handleEvents(const Common::Event &event, const int &xOffset = 0, const int &yOffset = 0); bool canSwap(ItemSlot &target) { return target._noType || _item._type == target._itemType; } bool swap(ItemSlot &target); bool equip(Item &i); void statChange(pyrodactyl::people::Person &obj, bool increase); void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node *root); void loadState(rapidxml::xml_node *node); }; } // End of namespace item } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_ITEMSLOT_H