/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_ITEMSLOT_H
#define CRAB_ITEMSLOT_H
#include "crab/item/Item.h"
#include "crab/ui/StateButton.h"
namespace Crab {
namespace pyrodactyl {
namespace item {
enum SlotType {
SLOT_EQUIP,
SLOT_STORAGE
};
class ItemSlot : public pyrodactyl::ui::StateButton {
// Ignore the type of item check
bool _noType;
public:
// The type of item allowed in this slot (can be overridden by item_type)
Common::String _itemType;
// Is the slot empty?
bool _empty;
// Is the slot enabled? (used for stat calculation)
bool _enabled;
// Is this a new item? Draw the unread notification icon if so
bool _unread;
// The type of the item slot
SlotType _category;
// The item contained in the slot
Item _item;
ItemSlot() {
_empty = true;
_enabled = true;
_category = SLOT_STORAGE;
_noType = false;
_unread = false;
}
~ItemSlot() {}
void init(const ItemSlot &ref, const int &xOffset = 0, const int &yOffset = 0);
void load(rapidxml::xml_node *node);
void draw();
pyrodactyl::ui::ButtonAction handleEvents(const Common::Event &event, const int &xOffset = 0, const int &yOffset = 0);
bool canSwap(ItemSlot &target) {
return target._noType || _item._type == target._itemType;
}
bool swap(ItemSlot &target);
bool equip(Item &i);
void statChange(pyrodactyl::people::Person &obj, bool increase);
void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node *root);
void loadState(rapidxml::xml_node *node);
};
} // End of namespace item
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_ITEMSLOT_H