/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_ITEMMENU_H #define CRAB_ITEMMENU_H #include "crab/item/ItemSlot.h" #include "crab/people/person.h" #include "crab/ui/ItemDesc.h" #include "crab/ui/menu.h" namespace Crab { namespace pyrodactyl { namespace item { // The menu is used to handle interactions like the player clicking on an item to equip it class ItemMenu : public pyrodactyl::ui::Menu { protected: int _previewIndex, _selectIndex; // Variable to determine if stats of object need updating bool _update; public: // The preview for selected item and hovered item // StatPreview select, hover; ItemMenu() { _previewIndex = -1; _selectIndex = -1; _update = false; } ~ItemMenu() {} int hoverIndex() { return _hoverIndex; } void draw(pyrodactyl::ui::ItemDesc &itemInfo); /*pyrodactyl::people::Person &obj, pyrodactyl::stat::StatDrawHelper &helper*/ void init(const ItemSlot &ref, const Vector2i &inc, const uint &rows, const uint &cols, const bool &keyboard); void handleEvents(const Common::Event &event, const int &xOffset = 0, const int &yOffset = 0); #if 0 void handleEvents(const SDL_Event &Event, const int &XOffset = 0, const int &YOffset = 0); #endif /* pyrodactyl::people::Person &obj,*/ bool swap(ItemMenu &target, int index); bool equip(Item &item); bool del(const Common::String &id); bool has(const Common::String &container, const Common::String &id); // Used to calculate enabled slots // void SetEnable(); void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node *root); void loadState(rapidxml::xml_node *node); }; } // End of namespace item } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_ITEMMENU_H