/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_ITEMCOLLECTION_H #define CRAB_ITEMCOLLECTION_H #include "crab/item/ItemMenu.h" #include "crab/stat/StatDrawHelper.h" namespace Crab { namespace pyrodactyl { namespace item { // All the items owned by characters controlled by the player class ItemCollection { // The items for all player characters Common::HashMap _item; // The reference information for these menus used to display these items // The reference item slot ItemSlot _ref; // This vector stores the increments in x,y for each new slot Vector2i _inc; // The dimensions of the menu uint _rows, _cols; // Draw item description when user clicks an item to select it pyrodactyl::ui::ItemDesc _itemInfo; // Should we enable keyboard for the menus bool _useKeyboard; public: ItemCollection() { _rows = 1; _cols = 1; _useKeyboard = true; } ~ItemCollection() {} void load(rapidxml::xml_node *node); void handleEvents(const Common::String &charId, const Common::Event &event); void init(const Common::String &charId); void draw(const Common::String &charId); // Requires: id of the character, the item information void add(const Common::String &charId, Item &itemData); // Requires: id of the character from which to remove the item, and id of the item void del(const Common::String &charId, const Common::String &itemId); // Requires: id of the character, the name of the container and name of the item bool has(const Common::String &charId, const Common::String &container, const Common::String &itemId); void loadState(rapidxml::xml_node *node); void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node *root); void setUI(); }; } // End of namespace item } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_ITEMCOLLECTION_H