/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_ITEMCOLLECTION_H
#define CRAB_ITEMCOLLECTION_H
#include "crab/item/ItemMenu.h"
#include "crab/stat/StatDrawHelper.h"
namespace Crab {
namespace pyrodactyl {
namespace item {
// All the items owned by characters controlled by the player
class ItemCollection {
// The items for all player characters
Common::HashMap _item;
// The reference information for these menus used to display these items
// The reference item slot
ItemSlot _ref;
// This vector stores the increments in x,y for each new slot
Vector2i _inc;
// The dimensions of the menu
uint _rows, _cols;
// Draw item description when user clicks an item to select it
pyrodactyl::ui::ItemDesc _itemInfo;
// Should we enable keyboard for the menus
bool _useKeyboard;
public:
ItemCollection() {
_rows = 1;
_cols = 1;
_useKeyboard = true;
}
~ItemCollection() {}
void load(rapidxml::xml_node *node);
void handleEvents(const Common::String &charId, const Common::Event &event);
void init(const Common::String &charId);
void draw(const Common::String &charId);
// Requires: id of the character, the item information
void add(const Common::String &charId, Item &itemData);
// Requires: id of the character from which to remove the item, and id of the item
void del(const Common::String &charId, const Common::String &itemId);
// Requires: id of the character, the name of the container and name of the item
bool has(const Common::String &charId, const Common::String &container, const Common::String &itemId);
void loadState(rapidxml::xml_node *node);
void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node *root);
void setUI();
};
} // End of namespace item
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_ITEMCOLLECTION_H