/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_HOTKEY_H #define CRAB_HOTKEY_H #include "crab/crab.h" #include "crab/input/input.h" #include "crab/rapidxml/rapidxml.hpp" namespace Crab { namespace pyrodactyl { namespace input { // This class is built to integrate the input check for hotkeys bound to buttons class HotKey { // The type of input the hotkey is checking for InputType _input; // Has the key been pressed? bool _keydown; // Description of the key associated with the Input Common::String _name; public: HotKey() { _input = IT_NONE; _keydown = false; } void set(const InputType &val) { _input = val; _name = g_engine->_inputManager->getAssociatedKey(_input); } const char *name(); void load(rapidxml::xml_node *node); bool handleEvents(const Common::Event &event); }; } // End of namespace input } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_HOTKEY_H