/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/crab.h" #include "crab/loaders.h" #include "crab/input/hotkey.h" namespace Crab { using namespace pyrodactyl::input; void HotKey::load(rapidxml::xml_node *node) { loadEnum(_input, "input", node); _name = g_engine->_inputManager->getAssociatedKey(_input); } bool HotKey::handleEvents(const Common::Event &event) { if (_input > IT_NONE && _input < IT_TOTAL) { return g_engine->_inputManager->state(_input); } return false; } const char *HotKey::name() { return _name.c_str(); } } // End of namespace Crab