/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ //============================================================================= // Author: Arvind // Purpose: Cursor object //============================================================================= #ifndef CRAB_CURSOR_H #define CRAB_CURSOR_H #include "common/events.h" #include "crab/vectors.h" #include "crab/image/Image.h" namespace Crab { namespace pyrodactyl { namespace input { class Cursor { // Mouse images pyrodactyl::image::Image _img, _imgS, _imgHover, _imgHoverS; // The hover mouse cursor is drawn at a slight offset to the normal cursor Vector2i _hoverOffset; // Mouse image changes slightly if left click button is pressed bool _pressed; int8 _state; public: // Various coordinates Vector2i _motion, _button, _rel; // Is the mouse inside the HUD? Used to disable level mouse movement if true bool _insideHud; // Was the last click on an NPC? bool _hover; Cursor() { _pressed = false; _insideHud = false; _hover = false; reset(); } ~Cursor() {} void quit() { _img.deleteImage(); _imgS.deleteImage(); _imgHover.deleteImage(); _imgHoverS.deleteImage(); } void reset(); void load(rapidxml::xml_node *node); void handleEvents(const Common::Event &event); void draw(); bool pressed() { return _pressed; } }; } // End of namespace input } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_CURSOR_H