/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_IMAGE_H #define CRAB_IMAGE_H #include "crab/Rectangle.h" #include "crab/rapidxml/rapidxml.hpp" namespace Graphics { class ManagedSurface; struct Surface; } // End of namespace Graphics namespace Common { struct Rect; } // End of namespace Common namespace Crab { namespace pyrodactyl { namespace image { // Image data used in Asset Manager class Image { // The dimensions of the image int _w, _h; enum ImageRotateDegrees { kImageRotateBy90, kImageRotateBy180, kImageRotateBy270 }; public: Graphics::ManagedSurface *_texture; Image() : _texture(nullptr), _w(0), _h(0) {} ~Image() {} Graphics::Surface* rotate(const Graphics::ManagedSurface &src, ImageRotateDegrees rotation); // Set color modulation void color(const uint8 &r, const uint8 &g, const uint8 &b) { #if 0 SDL_SetTextureColorMod(texture, r, g, b); #endif warning("Setting color modulation for texture: %d %d %d", r, g, b); } // Set blending #if 0 void BlendMode(const SDL_BlendMode &mode) { SDL_SetTextureBlendMode(texture, mode); } #endif // Set alpha modulation int alpha(const uint8 &alpha) { #if 0 return SDL_SetTextureAlphaMod(texture, alpha); #endif debug(5, "Setting alpha modulation for texture: %d ", alpha); return 0; } // Get alpha modulation uint8 alpha() { uint8 res = 255; #if 0 SDL_GetTextureAlphaMod(texture, &res); #endif return res; } // Load the image bool load(const Common::Path &path); bool load(rapidxml::xml_node *node, const char *name); bool load(Graphics::ManagedSurface *surface); // Draw the texture void draw(const int &x, const int &y, Common::Rect *clip = nullptr, const TextureFlipType &flip = FLIP_NONE); void draw(const int &x, const int &y, Rect *clip, const TextureFlipType &flip = FLIP_NONE, Graphics::ManagedSurface *surf = nullptr); void fastDraw(const int &x, const int &y, Rect *clip = nullptr); // Delete the texture void deleteImage(); int w() { return _w; } int h() { return _h; } bool valid() { return _texture != nullptr; } }; } // End of namespace image } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_IMAGE_H