/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ //============================================================================= // Author: Arvind // Purpose: The game state virtual class //============================================================================= #ifndef CRAB_GAMESTATE_CONTAINER_H #define CRAB_GAMESTATE_CONTAINER_H #include "common/events.h" #include "crab/gamestates.h" namespace Crab { //------------------------------------------------------------------------ // Purpose: Game State base class //------------------------------------------------------------------------ class GameState { public: virtual void handleEvents(Common::Event &event, bool &shouldChangeState, GameStateID &newStateId) = 0; virtual void internalEvents(bool &shouldChangeState, GameStateID &newStateId) = 0; virtual void draw() = 0; virtual void setUI() = 0; virtual void autoSave() = 0; virtual ~GameState(){}; }; } // End of namespace Crab #endif // CRAB_GAMESTATE_CONTAINER_H