/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_RANGE_H #define CRAB_RANGE_H #include "crab/animation/animframe.h" namespace Crab { namespace pyrodactyl { namespace anim { struct Range { bool _valid; Rect _val[DIRECTION_TOTAL]; Range() { _valid = false; } void load(rapidxml::xml_node *node) { if (nodeValid(node, false)) { _val[DIRECTION_DOWN].load(node->first_node("down")); _val[DIRECTION_UP].load(node->first_node("up")); _val[DIRECTION_LEFT].load(node->first_node("left")); _val[DIRECTION_RIGHT].load(node->first_node("right")); _valid = true; } else _valid = false; } }; } // End of namespace anim } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_RANGE_H