/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/crab.h" #include "crab/animation/imageeffect.h" #include "crab/image/ImageManager.h" namespace Crab { using namespace pyrodactyl::anim; void ImageEffect::load(rapidxml::xml_node *node) { if (nodeValid(node, false)) { if (loadImgKey(_img, "img", node) && loadXY(x, y, node)) _visible = true; } } void ImageEffect::draw(const int &xOffset, const int &yOffset) { if (_visible) g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img); } } // End of namespace Crab